Designer duo fabricated a creative board game to teach kids the significance of menstruation and the society-related stigma surrounding it. The board game is a breakthrough in itself and commemorates a learning experience with utmost positivity which educates partakers regarding the period cycle and the each day concerns which women feel while in their periods. This unique concept is a brain-child of Ryan Murphy and Daniela Gilsanz who ate designers and birthed the idea as university students of the Rhode Island Scholl of Design. The prime aim of this game is to nurture a taboo-free positive environment.
In 2016, this board game’s prototype gained attention from the media and are now being launched and are gaining attention in the market. Gilsanz stated that they experienced that their teammates felt more comfortable with opening up to menstruation when we played and that gave the idea for which we made a tool which could help us move forward. Once we tested the same game with more and more youth around us and got a positive sign, we were assured that we were into something big and changing.
Since 2016, the due have been testing and adjusting the game and have prepped the board for manufacturing. The game currently features – period protection cards – in four forms, like, menstrual cups and tampons, 11 (PMS Cards) which give tips to manage and handle the situation. For example, drink lots of water, take a hot shower, etc. The board game contains a centerpiece that has been modeled after the uterus and an informational booklet.